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Venator
Project type
Game
Date
February 2025 - Current
Role
Lead Designer, Level Designer, Narrative Designer and Sound Designer
Venator Gameplay Footage
Play Or Watch The Demo Here:
Devlog
Venator was my submission for my university's multiplayer games module. I was lead designer and wanted to make a competitive game of cat and mouse... except the mice have knives.
If you're interested in hearing more about my journey through Venator's development and contributions, I strongly recommend you check out my devlog (link above).
It's an asymmetric multiplayer horror game where a team of three human players face a monstrous beast controlled by another player in a claustrophobic 15th century monastery corrupted by forbidden blood rituals. Players must choose between staying together for protection or separating to complete objectives, creating a tense cat-and-mouse dynamic where unity brings strength but isolation offers opportunity.
Currently the team I worked with are planning on expanding upon the game and releasing it on steam.


























