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Venator

Project type

Game

Date

February 2025 - Current

Role

Lead Designer, Level Designer, Narrative Designer and Sound Designer

Venator Gameplay Footage

Play Or Watch The Demo Here:

Venator was my submission for my university's multiplayer games module. I was lead designer and wanted to make a competitive game of cat and mouse... except the mice have knives.

If you're interested in hearing more about my journey through Venator's development and contributions, I strongly recommend you check out my devlog (link above).

It's an asymmetric multiplayer horror game where a team of three human players face a monstrous beast controlled by another player in a claustrophobic 15th century monastery corrupted by forbidden blood rituals. Players must choose between staying together for protection or separating to complete objectives, creating a tense cat-and-mouse dynamic where unity brings strength but isolation offers opportunity.

Currently the team I worked with are planning on expanding upon the game and releasing it on steam.

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