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Face of The Future

Project type

Game

Date

May 2025 - Current

Role

Lead Designer, Level Designer, Narrative Designer, Sound Designer, Gameplay Programmer, UI Programmer

Play Face of The Future Here

Watch The Demo Here

Winner of "Best Overall Game" at Kingston University's 72-hour game jam, where the theme was "Automation Anxiety".

If you'd like to learn more about the development process, you can see our ideation mind map below and a video I shared with a team member, where I (try to) explain the idea for the game as well as the GDD.

I was Lead Designer and Programmer on this project. I'd recently played Paper's Please, so I really wanted to design a game around UI clutter given how anxiety inducing it can be. Furthermore, given how prevalent facial recognition technology had become more and more common in policing, I thought the topic offered plenty of interesting angles to explore the dangers of such automation systems.

As a surveillance operator, players monitor urban areas through a moveable top-down camera, identifying suspects from a wanted list while managing increasingly unreliable automated drones.

My team for the game-jam is currently expanding on this game in anticipation to fully release it on Steam.

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