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Face of The Future
Project type
Game
Date
May 2025 - Current
Role
Lead Designer, Level Designer, Narrative Designer, Sound Designer, Gameplay Programmer, UI Programmer
Play Face of The Future Here
Download GDD
Watch The Demo Here
Winner of "Best Overall Game" at Kingston University's 72-hour game jam, where the theme was "Automation Anxiety".
If you'd like to learn more about the development process, you can see our ideation mind map below and a video I shared with a team member, where I (try to) explain the idea for the game as well as the GDD.
I was Lead Designer and Programmer on this project. I'd recently played Paper's Please, so I really wanted to design a game around UI clutter given how anxiety inducing it can be. Furthermore, given how prevalent facial recognition technology had become more and more common in policing, I thought the topic offered plenty of interesting angles to explore the dangers of such automation systems.
As a surveillance operator, players monitor urban areas through a moveable top-down camera, identifying suspects from a wanted list while managing increasingly unreliable automated drones.
My team for the game-jam is currently expanding on this game in anticipation to fully release it on Steam.

















